Coxswain How-to Packet

  • Coxing Basics

    • LEARN THE COMMANDS

      • If you are unsure of what the correct terminology is;

        • Google

        • Watch videos

        • Ask older coxswains

        • Ask your coach

      • A lot of the timing of commands comes with time, the more you practice the easier it will be to know when to use which command when 

    • Everything is done on a two-count

      • On the water, this means 2 strokes

        • Weigh-enough in 2, 1-2

      • On land this can be accomplished two ways

        • The classic “in 2” command can be used, especially as you get used to the calls

        • Many varsity coxswains will tend towards using “ready, __” for their command while keeping the same cadence

          • “Overheads ready, up”

    • If you do not remember who is sitting in what seat, you can call out commands by seat

      • Every rower is responsible for knowing what seat number they are

      • “Seat 2 check it down”

    • Rowers shouldn’t need to talk unless something is wrong or they are prompted to 

      • As soon as they pick up the boat off of the rack, yours is the only voice that should be heard

      • Especially while they are learning (novice)

    • How to set rhythm 

      • 1, 2, 3 Catch!

        • The 1, 2, 3 is the recovery, the oar should be feathered on 1, beginning to roll up on 2, and squared and ready on 3 to catch water

    • Rowers look at the head or body in front, the oar will always be there

      • If you notice someone is out of sync with the rest of the boat it could be because they are watching their oar or just generally not paying attention

    • You, as the coxswain, are the law in the boat. If a coach needs to relay a command to the boat they do it THROUGH YOU

  • Commands on Land

    • Weigh Enough: the ultimate stop call for on and off the water

      • The rowers need to stop everything they are doing until told further instructions

    • Hands On: every rower in the boat needs to get their hands on the boat and be ready to lift

    • Up to Waist: the rowers lift the boat from wherever it lays to waist level

    • Up to Shoulders: the rowers lift the boat from waist level to rest on their shoulders

      • At this point the rowers should be alternating sides to even out the weight of the boat

    • Over Heads: the rowers lift the boat from shoulder level to over their heads, usually with mostly straight arms

      • This is used for putting boats on and taking them off the trailer, as well as getting the boat onto and off of the dock

    • Side Step: this can be used to get the rowers closer to the trailer, slings or side of the dock they need to be on the place the boat in the water

      • It is also used for general movement of the boat to avoid hazards and other boats

    • Roll to Waist: from the over head position, the rowers will roll the boat down to just above the water on whatever side of the dock they are on

    • Walk It Forward: permission for the rowers to start moving with the boat

      • They should not start moving with the boat before this command

    • Bow/Stern Swing Left/Right: this is used to turn the boat as your walking towards your destination or to straighten the boat out of a turn

      • The rowers are usually able to stop the swing on their own once the desired amount of turn is reached

  • Commands on the Water

    • Add-in/out: when you want the current rower(s) to keep rowing while having another person start rowing with them

      • With sweep boats this is only done in pairs

    • Hold Water: rowers put their oars in the water squared, either to turn the boat or stop it

      • Can also just call to Hold

    • Check it (down): same as Hold Water, with a little more of an immediate reaction

      • More commonly used when you need to make an emergency stop

    • Pressure Port/Star: if your skeg isn’t enough to turn the boat have the rowers up the pressure on one side to help

      • Can also be used if you notice one side has more power than the other

    • Even Out the Power: if one side of rowers has more power than the others use this to bring it to their attention and let them know which side is stronger (see pressure)

  • Getting Ready

    • Put everything back where you found it 

      • Walkie talkies need to be OFF and back in the bin

        • If they need to be charged plug them in

      • Boxes need to be OFF and back on the table by the door

        • If they need to be charged plug them in

    • Every rower should have a water bottle

      • Try to bring some type of bag to carry them (you don't have to but it's a nice thing to do for your rowers considering they are carrying the boat) 

    • Take care of all equipment 

    • Be aware of the other people around you

      • If you are taking a boat out or bringing it back in, be sure to alert the people standing around

        • “Heads!” Is a good call or literally just “on the path, bringing a boat in”

      • It hurts to get hit with a boat and it will become a bigger problem for the coaches if someone gets hurt

  • On the Dock

    • Over heads right before you hit the ramp

      • Boats are heavy (I will keep repeating this as the rowers will get upset the longer they keep the boat over heads or on their shoulders)

    • If there is a boat already on the dock:

      • You need to have your bow ball facing towards the end of the dock

      • **DO NOT SPIN ON THE DOCK

        • Have the boat facing bow ball forward before walking it down to the dock

    • ~2 minutes on the dock

      • Certain coaches will enforce this and a lot of races use this rule, or faster (~1 minute)

    • Only count down when about to push off the dock

      • “Countdown when ready”

        • Important to make sure rowers aren’t forced to make adjustments on the water, and to prevent potential flipping hazards

    • Pass out waters after you push off the dock and take a couple strokes away from the dock

  • Lake Rules

    • Stay to one side of the buoyed lane if you can

    • Travel up (away from the docks) lanes one and two (the lanes closest to the docks)

    • Lane three is used for launch travel

    • Travel down (towards the docks) lanes four and five (the lanes furthest from the docks)

    • Stay in the lanes unless turning at the finish, and try not to weave in between lanes unless you get pushed out by a faster boat 

  • Steering 

    • Don’t need to time when going to use the skeg

      • Especially hard with boats that have uneven power on either side

    • Small fixes are usually all you need 

      • If the power is stronger to one side (uneven) you might need more skeg time to keep the boat straight

  • The Other Boats

    • Can come up on the either side 

    • Have your bow tell you if someone is coming up fast

      • But be vigilant in your own right, you are responsible for everything going on in front of you

    • Must yield to the faster boats, but they will most likely be in a different lane on the lake

      • In a race your bow will tell you which way to go to make way for the faster boat

  • Off the Dock

    • Try to keep the amount of time spent on the dock to a minimum when possible

    • Come in slow, especially if you're unsure, if you come in by 4 and miscalculate you can end up ON the dock or too far away

      • Use 4 rowers until about 1.5 boat lengths away and then drop it down to 2

    • All of the boats start to dock at generally the same time

      • If the boat in front of you gets off the dock, walk your boat down to make space for the next boat

      • If there are still people in the boats leave at least 2-4 oars to ensure the boat doesn't flip

    • Rowers shoes do not need to be fully on, just enough that they can walk

    • Split to shoulders as soon as the last rower is on the path

      • ***THE BOATS ARE HEAVY

  • Trailer Loading/ Unloading 

    • Setting up cox box cases

      • Every case should have a box, headset and charger

      • You MUST charge your box the night before the race

      • You are responsible for making sure that the equipment makes it to and from the lake safely 

        • It should not sit in your house for days on end

    • You are specifically responsible for safely getting your boat on and off the trailer

      • This does not mean you shouldn’t help with other things, just be available to get the boat up

  • Head Races

    • You launch anywhere between 40 minutes to an hour before your race, and row to the start

      • Can do warm up drills depending on how much time you have

      • Practice some starts

    • You get to the start and line up according to your bow number

      • Take a look at what teams are in front and behind you to make it easier to find your place

    • Will be called to start rowing up into the chute by a marshal 

    • Boats are sent off in 15-30 second waves

      • You paddle into a “chute” (not always marked) and build pressure and speed to the starting line

      • You want to start on the course at full pressure

      • The start will usually be marked with a horn or announcement  

    • Try to find land markers or ask an official for land markers to know how far you’ve rowed before you launch

    • These can be long, you need to TALK THE WHOLE TIME

      • Your rowers want to hear something other than their own breathing

      • Ask what encourages them and what they would like to hear 

    • The last ~250m should be a sprint: emptying the tanks

    • KNOW WHERE THE FINISH IS

      • DO NOT STOP BEFORE THE FINISH

      • If you are unsure of where the finish is, KEEP ROWING, it's better to over shoot it than to stop too early 

  • Sprints

    • A lot of sprints will have you stake boat

      • You have to back into a stationary platform and a volunteer will be there to hold onto your stern 

      • This is to ensure alignment with boats and make it easier to start races

      • Back into the platform SLOWLY

    • Sprints will be a straight shot, buoyed lanes

      • If you can’t stay in your lane you will either be disqualified or penalized 

    • Make clear race plans

      • When to do power 10s

      • What calls they want to hear 

      • When to start the final sprint 

    • You will be able to see where you are during the race

      • What place you’re in

      • Keep positive and if you can’t hear the other boats anymore make sure to encourage them to keep pushing

        • Racing against themselves and their times